How to display a waypoint route with unity3D and C#
To display a waypoint route like a sat nav i use a the LineRenderer and give it an array of vector3's for the positions. Since i usethe LineRenderer
on the inspector or via code there is a few changes to make the main setting to change is to change the Alignment to Transform Z and make sure use world
space is true/checked set the transform
euler angles to x 90 y 0 z 0.